by David Levy
updated May 10, 1998

Figure 017
With six-five, Cloris hits from her eight to Damon's six point. She scores four and wins a single game!

On a real trictrac board there would be twelve trous or holes along each side of the boards where the small number appear in the facing diagram. Each player begins the game with another marker, a fiche in the hole by the talon. Claris would mark her game by moving the fiche to the next trou. I'm not advanced enough with graphics to show the trous!

What happens next? Cloris won the trou on her own throw of the dice. She gets the option to withdraw (s'en aller) or to stay on (tenir). If she withdraws, all of the checkers are returned to the starting position and the jetons are returned to a zero-zero score. If she stays on, play continues from the position above. Cloris would keep any points in excess of twelve (none here) and Damon would return to zero.

Cloris withdraws.

Soumille notes that the only reason he has her withdraw was to give a break to the novice reader, who should go back and review the game from the beginning. It also gives the novice web developer a good place to stop.

Review the game.

Study the rules of trictrac.


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